

The Alin are fast starters with an emphasis on flying units, while the Cuotl are powerful but slow. They are well balanced, and the key differences lie in their initial power. Of course, each nation has unique talents, abilities, strengths and weaknesses that will take a lot of play time to figure out and master. The third race that you will encounter is the mystical Cuotl, who meld Mayan and Aztec imagery with futuristic alien technology to create units like the sun jaguar, the battle snake, and the devastating sun idol.


In contrast to the quirky-yet-somehow-rational aesthetic of the Vinci, the Alin run on magic with genies, fiery dragons, glass golems and castles that float like hallucinations above the desert sands. Giacomo's adventures will take him to the kingdom of the Alin, a land straight from the pages of 1001 Arabian Nights. The three-part campaign mode follows the fate of Giacomo, leader of the Vinci people whose steampunk devices look like they were designed by the lovechild of Leonardo da Vinci and William Gibson. Rise of Nations: Rise of Legends takes place in a highly inventive alternate universe which is fresher than your mom's just-baked cookies, but if you prefer your logic to be logical and have a hard time suspending your disbelief, you might have difficulty swallowing this latest outing from Big Huge Games. Stone golems launch rocks at towering two-legged mechanical droids, and it's when the four-armed genie calls in the scepter-wielding soldiers riding colossal scorpions that you want to check what's in your drinking water. The battlefield scene which is short on logic and big on imagination features giant clockwork contraptions in a heated battle with fire-breathing dragons. From the opening cinematic, you know you're not in familiar RTS territory.
